| Question of the week! | |
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Admin Admin
Posts : 81 Join date : 2015-01-23 Location : Dundee
| Subject: Question of the week! Mon Apr 06, 2015 9:30 am | |
| Question of the week! This week’s question: What would you love to see in 40k 8th Edition?This is a rules related question not an army one. Rules:
- Stick to the subject.
- No flaming.
- Be constructive.
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Steven Young Admin
Posts : 149 Join date : 2015-01-27
| Subject: Re: Question of the week! Mon Apr 06, 2015 9:38 am | |
| I would love to see pintle mounted weapons on vehicles actually do what their meant to and fire against assaulting units. While they add firepower when attacking, their primary purpose on a tank is close defence. | |
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ScottR Member
Posts : 53 Join date : 2015-02-02
| Subject: Re: Question of the week! Mon Apr 06, 2015 9:57 am | |
| I would like to see drop podders and jump pack troops be able to assault after deep striking which is basically what ghey are meant to do.
I would also like to see space marines toughened up especially terminators. Even an extra wound would do. | |
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Thomas Nind Guest
Posts : 5 Join date : 2015-02-10
| Subject: Re: Question of the week! Mon Apr 06, 2015 10:23 am | |
| Here's the changes I'd make
1. Ignores cover should be -1 cover save (or all abilities should be changed to Ignores Cover (X) where X is the reduction - like the FNP change between 5th and 6th) 2. Barrage should remove casualties from the front of the unit (no more sharp shooting basilisks picking out sergeants and special weapons models) 3. Transport Vehicles that Jink should make occupants fire snap shots the next turn too 4. Abilities that grant Re-rolls on saves should increase the target number by 1 e.g. a 2++ should become a 3++ on the re-roll 5. Charge distances should be 6" + D6 (no more 3" failed charges or 2" failed through cover) 6. There shouldn't be a 'Remove all models' result on the stomp chart 7. Strength D should be blanket D3 wounds/Hull points (no chart) except against Gargantuan Creatures where it should be 1 wound only (still ignores FnP though). Doing 6+D6 wounds to a gargantuan creature is silly. 8. Ordnance weapons should not result in snap firing when fired from a Heavy vehicle (e.g. leman rus would be able to fire bolter sponsons as normal - removes disparity between the non ordnance versions such as eradicator and plasma versions) | |
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Thomas Nind Guest
Posts : 5 Join date : 2015-02-10
| Subject: Re: Question of the week! Mon Apr 06, 2015 10:27 am | |
| - Steven Young wrote:
- I would love to see pintle mounted weapons on vehicles actually do what their meant to and fire against assaulting units. While they add firepower when attacking, their primary purpose on a tank is close defence.
That's a simple change that makes sense. I'd also like to see baal predators and hellhounds able to wall of death. | |
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Steve Devine Member
Posts : 44 Join date : 2015-01-30 Location : Dundee
| Subject: Re: Question of the week! Mon Apr 06, 2015 1:34 pm | |
| Re the durability of Terminators etc - make it more difficult for anti-tank weapons to target infantry-sized targets, perhaps with an auto-cover save or something. Good for game balance and actually makes logical sense too. | |
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Steven Young Admin
Posts : 149 Join date : 2015-01-27
| Subject: Re: Question of the week! Mon Apr 06, 2015 1:56 pm | |
| - Thomas Nind wrote:
- Here's the changes I'd make
1. Ignores cover should be -1 cover save (or all abilities should be changed to Ignores Cover (X) where X is the reduction - like the FNP change between 5th and 6th)
Agreed! Flamethrowers as an example should be a complete blanket ignores cover, but other weapons reducing cover would be pretty sweet. Like higher strength weapons penetrating Aegis defence lines.
Then again, I'd like the BS to be affected by cover over a "save".
2. Barrage should remove casualties from the front of the unit (no more sharp shooting basilisks picking out sergeants and special weapons models)
Hmm, I agree and disagree at the same time. Maybe a save to see if someone picks up the gun they dropped haha.
3. Transport Vehicles that Jink should make occupants fire snap shots the next turn too.
Agreed. But like with the cover saves, reduce the shooters BS.
5. Charge distances should be 6" + D6 (no more 3" failed charges or 2" failed through cover)
Yes Yes Yes! Totally agree. Would help assault armies no end which is something that needs fixed.
8. Ordnance weapons should not result in snap firing when fired from a Heavy vehicle (e.g. leman rus would be able to fire bolter sponsons as normal - removes disparity between the non ordnance versions such as eradicator and plasma versions)
Totally agree. Makes side weapons utterly pointless. Why waste the points? | |
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Steven Young Admin
Posts : 149 Join date : 2015-01-27
| Subject: Re: Question of the week! Mon Apr 06, 2015 2:15 pm | |
| One change I would love to see is range determining how much a blast scatters. Currently it’s 2d6 minus the BS. I’d like to see it being 1d6 is fired at Half Range making weapons more accurate at short distances. | |
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