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 Apocalypse Formations List

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PostSubject: Apocalypse Formations List   Fri Apr 24, 2015 1:39 pm

Dark Eldar Apocalypse Formations


Carnival of Pain:

Urien Rakarth or Ancient Haemonculus
0+ Haemonculus
0+ 3 Grotesque units
0+ Wrack units
3+ pain engines

All enemy units within 12" of a pain engine are at -1 Toughness. Dark Eldar units within 12" of this formation who already have a pain token have +1 to their Feel No Pain. Units with 4 pain tokens have +2 to their Feel No Pain.


Dark Olympiad:

Lelith or a Succubus
1+ Hellions unit
1+ Reaver jetbike unit
2+ Wych units
0+ Beastmaster unit
0+ Bloodbrides

Beastmaster units and their beasts have combat drugs. Roll twice for Combat Drugs results and keep both. Also, whenever a unit from this formation gains a pain token for killing an enemy unit, another Dark Eldar unit within 24" also gains a pain token.


Kabalite Web Strike:

1 Archon
1+ Incubi unit
2+ Kabalite Warrior units
1+ Ravager
0+ Trueborn
All models must be mounted in a Raider or Venom

Formation must be in Strategic Reserve and can enter any friendly turn. On the turn they enter, they may re-roll failed To Hit rolls. Also, set up an Arterial Webway Portal, which is just like a normal Webway Portal, but it is a large blast marker, can be used by vehicles, and is set up at with Fortifications anywhere outside your enemy's deployment zone.


Ravager Titan Hunters:

3-5 Ravagers

Ravagers within 6" of the command vehicle gain Shrouded. Also, the command vehicle has a special attack that shuts down any void, power, or titan holo-fields for this formations attacks.


Sickle Squadron:

3-5 Razorwing Jetfighters

They can Vector Strike an enemy unit when moving over, suffering d3 Str 8 AP 3 hits for each Razorwing in the formation and you can allocate 1 of this hits yourself for each Razorwing, the rest are random allocation.


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PostSubject: Re: Apocalypse Formations List   Fri Apr 24, 2015 2:38 pm

Eldar Apocalypse Formations



Cloudstrike Squadron:

3-5 Falcon grav-tanks

Gains Deep Strike. If the formation moves Flat Out, they gain Shrouded. If they don't shoot in a Shooting Phase, then in their Next Shooting Phase, all pule lasers and bright lances gain twin-linked and Lance.


Farseer Council:

5-10 Farseers

Psychic Choir. As long as there are 3 members, they do not get Perils of the Warp on a double-6. If they roll double-1's they can either ignore the wound and fail the test, or take the wound and cast it. Special Power Warp Charge 3. Place a token within 24". Friendly models attacking enemy models within 12" of the token may re-roll failed To Hit and To Wound rolls against that enemy unit.



The Phoenix Court of Khaine:

1 Avatar of Khaine
All 6 Phoenix Lords

The Avatar gains Eternal Warrior and his powers and weapons extend to 24". He also gains bonus attacks equal to the number of Phoenix Lords within 6" of the Avatar.


Sunstorm Squadron:

3-5 Fire Prism grav-tanks

Models may combine fire for a special attack which is Twin-linked, with multiple profiles including a 120" Destroyer attack using the Apocalyptic Mega-blast.


Wraithknight Dreamwalker Squad:

3-5 Wraithknights

Models gain a bonus to Movement, charge range, WS, and BS equal to the number of Wraithknights in the formation. i.e. 3 Wraithknights would all get a +3 to those stats.



Windrider Host:

1 Autarch on jetbike
2 Windrider jetbike units
1 Vyper unit
3+ units of either Farseer, Warlocks, Windriders, or Vypers.

Gain Scout. All models within 18" of the Autarch re-roll To Wound rolls or Armor Penetration rolls with shuriken weapons.


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PostSubject: Re: Apocalypse Formations List   Fri Apr 24, 2015 2:39 pm

Grey Knight Apocalypse Formations




Brothers of the Flame:

Castellan Crowe (or any Castellan)
5 ten-man Purifier units with no dedicated transports

One model in the formation may make a special attack every Shooting Phase: Hellstorm template, Str 2 AP 6 Assault 1 and Psi-flame... The Str and AP both get 1 better for each unit from this formation within 12" of the model using this power.


Dreadknight Brethren:

3-5 Dreadknights

Pick one Dreadknights at the start of the game. That model and every Dreadknight within 12" gains Shred.


Extermination Force:

1 Dreadknight
3-5 Stormraven

The Dreadknight every turn can fire a special attack instead of shooting normally. 48" Str 7, AP 4 and the target is marked for the rest of the battle. From then on, all shots from the formation's Stormravens hit automatically. Yep. Also, against Daemons the mark halves their Toughness or Armor Value versus mindstrike missiles and psybolt ammunition.
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PostSubject: Re: Apocalypse Formations List   Fri Apr 24, 2015 2:47 pm

Imperial Guard Apocalypse Formations


Catachan Ambush Patrol:

1 Infantry Platoon
1-3 Veteran squads

Infiltrate, Move Through Cover, Outflank. The formation has Shrouded until it moves in open ground, shoots, or assaults. Also, due to traps, enemies assaulting through cover must make dangerous terrain tests.


Emperor's Fist Tank Company:

10 Leman Russ Battle Tanks

The formation leader and all tanks within 12" have BS 4. The formation may also Thunder-blitz like a super-heavy vehicle.


Emperor's Talon Recon Company:

1 Command Sentinel
3 three-man Sentinel squadrons

Outflank. Preferred Enemy versus one unit of your choice. Formation leader and sentinels within 12" have BS 4 and Stealth.


Emperor's Wrath Artillery Company:

1 Chimera
3 full ordnance batteries.

The formation can make a special ranged attack instead of firing separately. 24-240" Str 9 AP 3, Apocalyptic Barrage, Ignores Cover, Ordnance X equal to the ordinance models firing.


Imperial Shield Infantry Company:

1 Command Squad
3+ Infantry Platoons

During each Break, every unit with at least 1 model automatically gain d3 models replaced.


Imperial Sword Heavy Weapon Company:

1 Command Squad
10+ Heavy Weapon Squads

Nominate 3 enemy units every Shooting Phase. Shots from this formation against those enemy units are twin-linked.


Lord Castellan's Supreme Command:

Lord Castellan Creed
Color Sergeant Kell
1 Command Squad
1 Imperial Bastion

Creed can give Orders to any friendly Imperial Guard unit on the board. The Master of Ordnance may make d3+1 bombardments. Also, this Supreme Command unit gains 2 bonus Strategic Assets instead of the normal 1.


Sanctioned Pskyer Battle Elite:

1 Primaris Pskyer
4+ Sanctioned Psykers

Psychic Choir. Special power is Warp Charge 3 and can be a Blessing or a Malediction. If a Blessing, the friendly unit adds 6 to its Run and adds 2d6 to it's charge distance. As a Malediction, the enemy unit may not charge.



Steel Fury - Baneblade Company:

3 Baneblade super-heavy tanks

If "combining fire" they get a bonus to their vehicle damage rolls equal to the number in the attack. If they are in a broadsword pattern, then enemies wishing to charge the formation must make a Morale check with -1 LD per each Baneblade in the formation.
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PostSubject: Re: Apocalypse Formations List   Fri Apr 24, 2015 2:51 pm

Blood Angels Apocalypse Formations


The Black Rage:

Astorath
Space Marine Captain / Tycho
Lemartes
2 Furioso Dreadnaughts
3+ Death Company units

Models get a charge bonus to their Attacks equal to the turn number of the game, i.e. a Turn 3 assault grants them +3 to their Attacks for charging.


Lucifer Armored Task Force:

Captain Tycho
Command Squad
3 Tactical Squads
2 Baal Predators
2 Predators
4 Land Raiders of any kind

Land Raiders are Fast vehicles, but have one less hull point. All units also have Scout.


Wings of Sanguinius:

The Sanguinor
5-man Sanguinary Guard
Chaplain with jump pack
Vanguard Veteran
10 ten-man Assault Squads

All units have Deep Strike and Descent of Angels. If in Strategic Reserve, may Deep Strike at the start of any turn, even the enemy's! All units have Shrouded on the turn they Deep Strike.
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PostSubject: Re: Apocalypse Formations List   Fri Apr 24, 2015 3:05 pm


Chaos Daemons Apocalypse Formations


Cohort of Blood:

Skulltaker
Herald of Khorne
8 eight-man Bloodletter units

All To Wound rolls of 6 are Instant Death for every model. All models have +1 Str and Fleet.


Flaming Host of Tzeentch:

The Changling
A combination of 9 units from the following:
Flamer units
Pink Horror units
Burning Chariots

All models gain a Mutagenic Flame bonus rolled randomly. Could be taking wounds (oops!) +2 Invulnerable save, or a combo attack that is Str d6+4, AP d3 with Assault X where X is the number of models in the formation. Wow!


Great Promenade of Exquisite Excess:

The Masque of Slaanesh
6 units from the combination of:
Seeker units
Daemonette units

Must be in Strategic Reserve and Deep Strike in. Units may assault on turn they Deep Strike. Also, all models have Rending on a 4+ instead of the usual 6. Wow!


Tallymen of Nurgle:

Epidemius
7 units in combination of:
Plaguebearer units
Plage Drone units

All enemy units within 18" must re-roll successful LD tests. Also, add up wounds and hull points removed by this formation. For every 70 wounds/hull-points, you gain a Strategic Victory Point.


Tetragon of Darkness:

Bloodthirster
Lord of Change
Great Unclean One
Keeper of Secrets
1 ten-man Bloodletter unit
1 ten-man Pink Horrors unit
1 ten-man Plaguebearer unit
1 ten-man Daemonette unit

Draw a line between all four greater daemons. All friendly Daemon models inside this quadrilateral may re-roll failed invulnerable saves and also have Shrouded.
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