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 DWC - Necromunda Wiki

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Steven Young
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PostSubject: DWC - Necromunda Wiki   Tue Jun 02, 2015 8:38 am



House Orlock

House Orlock is known as the House of Iron because its foundations lie upon deep ferrous slag pits. This massive resource has led to the largest profession in the house to be miners. While not only iron miners, this is their largest export. They have an exclusive contract with House Ulanti (Mad Donna’s House) for export of raw materials that they took from House Delaque through questionable means.

The structure of the House is significantly different due to its size. No single rule, but rather groups of families ally to form power structures within Orlock. A figurehead is maintained to make relations with other houses easier & has the secondary effect of keeping House Orlock strong despite its fractious nature. Something of a microcosm of Hive Primus in general. Not only because of its size, but because it is centrally located, Orlock borders all other houses. Along with marriages, most notably the current Lady Ko’Iron, House Orlock is ideally situated for trade with all other houses. Even Escher have a respect for Orlock due to how much power women wield in the house. The notable exception to these good relations is House Delaque who are bitter over the loss of the Ulanti Contract, but they only share a mile long border. This rivalry makes the employ of Seek and Destroy to Nemo particularly odd.

Due to their familial structure, gangs are usually an extension of that. Gangs tend to have older and female members than most other houses because they are frequently families themselves. This makes gangs better organized and more willing to work with other Orlock gangs than other houses. The downside to this familial bond is when there are Orlock rivalries they are much more bloody than in other houses. As is probably true of most gangs, they are not adverse to slaving if the money is right Cardinal Crimson and their garb tends to be classic biker look. Official models & artwork.
From a player perspective Orlock are considered the "default" house with no notable strengths or weaknesses, with their gangers getting access to Combat, Ferocity, and Shooting skills.
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PostSubject: Re: DWC - Necromunda Wiki   Tue Jun 02, 2015 8:45 am



House Cawdor

House Cawdor is the stronghold of the Cult of Redemption. For this reason all of the gangers wear masks in public to hide their faces from the 'infidels' of the other houses. They are known to hunt mutants and heretics to the point of fanaticism (part of the Redemptionist influence) which bring them into conflict with gangs who would utilize them.

From a player perspective House Cawdor is a fast moving close combat house with the gangers having access to Combat, Ferocity, and Agility skills.
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PostSubject: Re: DWC - Necromunda Wiki   Wed Jun 03, 2015 11:21 am

Goliath

The domain of House Goliath is situated unfavourably within Hive City and occupies some of the deepest and harshest areas. By way of compensation the Goliaths are tough and persistent by inclination. They consider the hivers of other Houses to be soft and slack. In truth all hivers are naturally robust, being inured to the toxins and deprivations which they accept unquestioningly as part of normal life. The Goliaths, however, take a stubborn pride in their ability to endure hardship. The other Houses see the Goliaths as barbaric, and unpredictable. Goliath institutions such as the fighting pits and the Feast of the Fallen do nothing to dispel the impression of a violent people inimical to their neighbours. Size and strength are seen as the measure of a man. Their style of dress emphasises a preoccupation with physique, featuring weighty chains and spiked metal bracers.

From a player perspective, House Goliath are a slow moving close combat gang, being the only house to have gangers with access to Strength skills, and also having Combat and Ferocity skills.


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